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Memory · 1v1 duel

Spot Recall - 1v1 Icon Position Memory Duel

Spot Recall on FlagDuel is a free 1v1 memory duel: five icons are laid out on a 12 cell grid and shown for 2.2 seconds, the grid then hides and the game names one of the icons and asks where it was, you tap the cell it came from, a wrong cell locks you for 0.7 seconds and moves you on to the next question, and the first player to answer 8 correctly wins the round.

Five icons, twelve cells, 2.2 seconds. Then the grid goes away and a single question arrives: where was this one?

You are not told in advance which icon will be asked for, so there is no shortcut through the board - all five have to go in, each one paired with the cell it was sitting in. That pairing is the hard part. Knowing the key was somewhere on the grid is easy; knowing it was the third cell of the second row is a different kind of memory, and it fades faster.

A wrong cell locks you for 0.7 seconds and moves you on to the next question, so there is no second attempt at an icon you have lost. Eight correct answers takes the round.

How to play

  1. Press START - five icons appear on the same 12 cell grid on both boards for 2.2 seconds.
  2. The grid hides and the game names one icon. Tap the cell it was in; a wrong cell locks you for 0.7 seconds and moves you to the next question.
  3. First player to answer 8 correctly takes the round. Win 2 of 3 rounds to take the match.

Fair play

Live players first

A real player from a new country every match. When nobody is free, you face a recorded run — a real person’s taps replayed, never a script.

Same task, both sides

Identical signals, targets, grids and sequences — and every click visible on both halves.

Free, no sign-up

Every duel is free; accounts arrive later only to save your name on leaderboards.

Rewards

Champion belts

Win streaks forge belts worn next to your name: bronze at 3, silver at 5, gold at 10 wins in a row.

Country rankings

Every live win lifts your flag on the world board in the header — real duels only, practice matches never count.

Victory cards

Milestone wins will mint a shareable victory card with your name, flag and the story of the match.

Soon

Frequently asked questions

Why does the question only come after the grid has gone?

So that you cannot choose what to remember. Name the icon first and you would watch one cell and ignore the other eleven, which is a pointing task rather than a memory one. Asking afterwards means all five have to go in - and five is exactly one more than most people can comfortably hold.

Which slips first, the icon or the place it was in?

The place, nearly always. What something is and where it was are held separately, and the where is the flimsier of the two, which is why you can be certain you saw the icon and completely unable to point at it. Anything that ties the two together - reading the grid as a shape with icons hung on it - lasts better than five separate facts.

Can I try a second cell for the same icon?

No. A wrong cell closes that question and the game moves straight to the next one, so an icon you have lost is a point gone rather than a puzzle to work at. It also means the grid cannot be worked through cell by cell: one answer per question is all there is.

Why are there seven empty cells?

To keep elimination out of it. Fill the grid and a forgotten icon could be reasoned out from the ones you do remember; leave more than half the cells empty and there is nothing to deduce, only what you kept. Five icons on twelve cells also sits just past the four-item ceiling of visual working memory, which is what makes 2.2 seconds feel so short.