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Reflex · 1v1 duel

Shooting Star - 1v1 Night Sky Reflex Duel

Shooting Star on FlagDuel is a free 1v1 reflex duel: after a pause drawn from the round seed a star streaks across the sky and stays up for 0.8 seconds at first, 30 milliseconds less for every catch down to a floor of 0.5 seconds, tapping the star while it flies is a catch and a tap on empty sky locks you for 0.6 seconds, and the first player to 8 catches wins the round.

An empty night sky, a pause of unannounced length, and then a star crosses it. Tap the star while it is flying and the catch is yours. Tap the sky and you are locked out of it for six tenths of a second, which is long enough for the next star to come and go without you.

The first stars stay up for eight tenths of a second, and every catch takes another thirty milliseconds off the flight. The floor is half a second, so a clean run walks the star from comfortable to sharp without ever making it impossible - the last one of a won round is barely more than a streak.

What makes this harder than a plain reaction test is that the star does not wait where you found it. Seeing it is the beginning of the job; putting a pointer somewhere it is going to be is the rest of it, and eight catches takes the round.

How to play

  1. Press START - both skies go dark and hold the same seeded pause before the first star.
  2. Tap the star while it streaks across. The flight opens at 0.8 s and loses 30 ms per catch down to a floor of 0.5 s; a tap on empty sky locks you for 0.6 s.
  3. First player to 8 catches takes the round. Win 2 of 3 rounds to take the match.

Fair play

Live players first

A real player from a new country every match. When nobody is free, you face a recorded run — a real person’s taps replayed, never a script.

Same task, both sides

Identical signals, targets, grids and sequences — and every click visible on both halves.

Free, no sign-up

Every duel is free; accounts arrive later only to save your name on leaderboards.

Rewards

Champion belts

Win streaks forge belts worn next to your name: bronze at 3, silver at 5, gold at 10 wins in a row.

Country rankings

Every live win lifts your flag on the world board in the header — real duels only, practice matches never count.

Victory cards

Milestone wins will mint a shareable victory card with your name, flag and the story of the match.

Soon

Frequently asked questions

Does the pause before each star ever settle into a pattern I can use?

No, and that is what it is there for. The wait comes out of the round seed and changes from star to star, so there is nothing to count along with and no rhythm to fall into. Anyone who starts anticipating ends up tapping at nothing, which is precisely what the 0.6 second lock is priced for.

Is a star crossing the middle of the sky easier than one near an edge?

Slightly, and not for the reason most people assume. A star near an edge is no smaller and no quicker; it simply spends more of its flight away from wherever your eyes were resting, so you find it later and have less of the 0.8 seconds left to spend. Holding the whole sky loosely rather than the middle sharply evens that out.

Does a wide open sky make this harder than a fixed target would?

Considerably. A target in a known place lets you park a pointer on it and measure nothing but your reaction; a sky means the pointer has to travel, and the distance is different every time. That travel is why two players with identical reactions can finish several catches apart.

Is it ever right to let a star go rather than risk a tap at nothing?

Late in a round, yes. A star you never reach costs you the catch and no more, while a hopeful stab at empty sky costs the catch plus six tenths of a second - and once the flight is down at the 0.5 second floor, six tenths is most of the next star as well. If the streak is already past your pointer, let it burn out.