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Reflex · 1v1 duel

Air Defense - 1v1 Missile Intercept Duel

Air Defense on FlagDuel is a free 1v1 intercept duel: an identical salvo of 12 missiles attacks your city and your opponent's at the same moments, a tap fires an interceptor from your radar dome, every kill also launches a counter-strike at their battery, and whoever shoots down more of the twelve wins the round.

How to play

  1. Press START - enemy launchers begin a 12-missile salvo at your city, and an identical salvo flies at theirs.
  2. The moment a missile launches, tap your half. Your dome fires an interceptor; the earlier the tap, the higher the kill. Every kill sends a counter-strike across the divide.
  3. When all 12 missiles are resolved, the player with more kills takes the round. Win 2 of 3 rounds to take the match.

Fair play

Live players first

A real player from a new country every match. When nobody is free, you face a recorded run — a real person’s taps replayed, never a script.

Same task, both sides

Identical signals, targets, grids and sequences — and every click visible on both halves.

Free, no sign-up

Every duel is free; accounts arrive later only to save your name on leaderboards.

Rewards

Champion belts

Win streaks forge belts worn next to your name: bronze at 3, silver at 5, gold at 10 wins in a row.

Country rankings

Every live win lifts your flag on the world board in the header — real duels only, practice matches never count.

Victory cards

Milestone wins will mint a shareable victory card with your name, flag and the story of the match.

Soon

Frequently asked questions

Is the missile salvo the same for both players?

Yes. The 12 launch times and targets are dealt from a shared seed, so both cities face exactly the same attack at exactly the same moments. The only difference between the two halves is how fast each player reacts.

What happens when a missile gets through?

It hits one of your city blocks, which visibly burns for the rest of the round. A miss costs you the interception point and the skyline, but there is no extra penalty on top.

How is a tie on kills decided?

By reaction speed. If both players shoot down the same number of missiles, the round goes to the side whose total reaction time across its intercepts was lower.

Do my counter-strikes score points?

No. The rockets your dome sends back at their battery are the visible cost of failing to stop you - the score itself is intercepts only, so defense stays the one skill being measured.